Kalkulator wektorów
#include <iostream>
//Aleksandra Zuziak
/* run this program using the console pauser or add your own getch, system("pause") or input loop */
using namespace std;
int main(int argc, char** argv)
{
int u[2],v[2];
cout<<"Podaj wspolrzedne pierwszego wektora "<<endl;
cin>>u[0]>>u[1];
cout<<"Podaj wspolrzedne drugiego wektora "<<endl;
cin>>v[0]>>v[1];
cout<<"u=["<<u[0]<<","<<u[1]<<"]"<<endl;
cout<<"v=["<<v[0]<<","<<v[1]<<"]"<<endl;
cout<<"u+v=["<<u[0]+v[0]<<","<<u[1]+v[1]<<"]"<<endl;
cout<<"u-v=["<<u[0]-v[0]<<","<<u[1]-v[1]<<"]"<<endl;
cout<<"Podaj a "<<endl;
float a;
cin>>a;
cout<<"a*u=["<<a*u[0]<<","<<a*u[1]<<"]"<<endl;
cout<<"u*v="<<u[0]*v[0]+u[1]*v[1]<<endl;
float b;
b=u[0]*v[0]+u[1]*v[1];
if(b==0)
cout<<"Wektory sa prostopadle"<<endl;
else
cout<<"Wektory nie sa prostopadle"<<endl;